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HALLUCINATIONS PLUS MATHEMATICS PLUS ANATOMY
EQUALS INSIGHT INTO BRAIN ARCHITECTURE
CHICAGO, Jan. 3 -- Scientists are deducing the internal
circuitry of the visual brain by mathematically reproducing the
geometric hallucinations people see when they ingest mind-altering
drugs, view bright, flickering lights or encounter near-death
experiences.
The findings by the University of Chicago's Jack Cowan, the
University of Utah's Paul Bressloff and three of their colleagues
provide
new insights into the complexities of vision, the workings of
the brain and
even the origins of art.
"We take it for granted, but seeing is an amazing process,"
said
Cowan, a professor in mathematics and neurology. "In something
less than a second, we can see objects and classify them under
all kinds of differing illumination from very dim to very bright.
We're just scratching the surface of what's going on."
The mathematical study of vision and the brain has been accepted
for
publication in the journal Neural Computation. Co-authoring the
study were Martin Golubitsky, University of Houston; and two of
Cowan's former
graduate students, Peter Thomas, Salk Institute for Biological
Studies; and
Matthew Wiener, National Institutes of Health.
"We're trying to understand how the intrinsic circuitry
of the
visual cortex of the brain can generate patterns of activity that
underlie
hallucinations," Bressloff said. These geometric hallucinations
take the
form of checkerboards, honeycombs, tunnels, spirals and cobwebs,
a
phenomenon originally studied as early as the 1920s and 1930s
by the late Heinrich Kluver, a pioneering University of Chicago
neurologist.
"Because we know how the eyes are wired to the visual cortex,
we can calculate what the patterns actually look like there,"
said Cowan. "They correspond very closely to the patterns
that people report seeing."
A technique called "perturbation theory" proved crucial
to
reproducing the geometric patterns, Bressloff said. Also crucial
was an
understanding, based on recent advances in brain anatomy and physiology,
of the strong short-range connections and weaker long-range connections
between neurons in the visual cortex.
"It is a situation where you have something strong and
something
else that's weak, so it perturbs the system," Bressloff said.
The mathematics that models the perturbation is, coincidentally,
similar to that used in calculating the Zeeman Effect in quantum
mechanics, which describes the physics of the subatomic world.
"If you take hydrogen atoms and you put them in a weak magnetic
field, their spectrum changes in ways that can be calculated,"
Cowan explained. "It's called the Zeeman effect." Bressloff
noted, however, that "there's no quantum mechanics involved
in the actual working of the brain."
Academically trained in physics and electrical engineering,
Cowan
may be the world's only university faculty member who holds dual
appointments in mathematics and neurology. In 1986, he organized
one of the founding workshops of the Santa Fe Institute, a private,
non-profit
research and education center devoted to the study of complexity
and
complex adaptive systems. He became interested in geometric hallucinations
in the late 1970s, when he realized that they may provide clues
regarding the brain's circuitry.
"Producing hallucinatory images in the brain could be understood
in
terms of spontaneous pattern formation in the brain," Cowan
said. "The
brain makes patterns of activity when it goes unstable."
Such instabilities
follow the ingestion of substances such as LSD, psilocybin and
cannabis,
which act on control networks in the brainstem that secrete noradrenalin,
seratonin and dopamine, which in turn control brain states.
"If there's any noise-random fluctuations of brain activity-in
the
brain, it is amplified into a pattern that reflects the architecture
of the
brain. The brain just takes the noise and shapes it into a pattern,"
Cowan
said. "In the case of geometric visual hallucinations this
is a direct
consequence of the pattern of connections in the visual cortex."
Some researchers foresee the day that blind people will see
again
following the implantation of a vision computer chip in the brain.
"We're a
long way from that," Cowan said. "So far we've only
described the
interactions between edge detectors in the visual brain, but there
are all
kinds of things going on in the visual cortex. There's detection
of color
and movement and depth and texture and surfaces. The circuitry
involved in all of that is complicated and needs to be worked
out."
Cowan, Bressloff and their colleagues are ready to continue
the
work. Bressloff said, "It's just the beginning of a long
program of
studying more and more complex hallucination patterns, trying
to see how
far we can go with deducing the intrinsic circuitry of the cortex."
As for the origins of art, last June Cowan participated in a
conference on the topic in Montana. Geometric designs are a common
design element in cave paintings and prehistoric rock art the
world over. Some experts trace the prehistoric origins of art
to hallucinogenic experiences.
"A lot of the imagery is clearly related to what people
report seeing when they take hallucinogens," Cowan said.
NOTE TO EDITORS: The u in Kluver takes an umlaut. The diacritical
mark cannot be transmitted.
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From the Chicago Tribune
Seeing more than meets eye
Science finding hallucinations may be reflection of brain pathways
By Ronald Kotulak
Tribune science reporter
January 1, 2002
Near-death experiences, in which people believe they see the
bright light of heaven at the end of a tunnel, may be nothing
more than the brain cells that process vision lighting up in such
a way so as to reveal the circular pattern of how they are wired
together.
New research also indicates that prehistoric cave and rock art
depicting spirals, zigzags and other geometric forms may have
been done by artists experiencing the same kind of drug-induced
hallucinations that people today have when they take LSD, mescaline,
Ecstasy and other psychedelic compounds.
A visual hallucination is defined as seeing something that's
not there. They are relatively common, and almost all cultures
from prehistoric times on have used drugs to induce hallucinations
for religious, healing and artistic purposes.
But science now suggests that near-death images and other hallucinations
involving geometric patterns are really there-- on the inside
of the brain.
Inducing creative mood
People like Arthur Conan Doyle, Aldous Huxley, Cary Grant, Allen
Ginsberg, Tallulah Bankhead, the Beatles, Charles Dickens, Timothy
Leary and Salvador Dali, who used hallucinogens in the hopes of
inducing a creative mood, were actually lighting up their brain
wiring.
"[It] surged upon me an uninterrupted stream of fantastic
[kaleidoscopic-like] images of extraordinary plasticity and vividness,"
is how Albert Hoffman, the brilliant Swiss chemist, described
his first experience with LSD, a compound he had synthesized in
1938.
Hallucinations can also be caused by anesthetics, fatigue, hunger,
stress, alcohol, fever, adverse drug reactions, sleep deprivation,
bright flickering lights and even pressure on the eyeballs.
Normally, the 100 million neurons of the credit-card size visual
cortex at the back of the head convert what our eyes see into
edges color, depth and other features, and then reassemble the
pieces into recognizable scenes of the outside world.
The process works fast. About 40 milliseconds after seeing an
object, edge detectors are activated and in another 40 milliseconds
the edges become pieced together into contours and the beginnings
of surfaces. This information goes to other parts of the brain
to be compared with stored memories.
In far less than a second you've basically solved the problem
of vision, of remembering, recognizing and sorting out what the
object is.
In the case of a hallucination, this does not happen. Through
the action of drugs or other influences, the edge detectors become
disengaged from the rest of the network and begin firing on their
own.
The resulting hallucination reflects the pinwheel pattern of
brain cells that process lines, curves and other geometric shapes,
providing a remarkable view of the physical architecture of the
visual cortex, according to recently published findings by Jack
Cowan of the University of Chicago and Paul Bressloff of the University
of Utah.
"It's almost like seeing your own brain through a mirror,"
Cowan said. "You're basically seeing patterns that your own
brain is making."
4 basic groups
Cowan, who is a mathematician and a neurologist, has been studying
hallucinations for 20 years. He was intrigued by the work of another
U. of C. scientist, Heinrich Kluver, who in the 1920s and 1930s
classified the drawings of people experiencing drug-induced hallucinations
into four basic categories--tunnels and funnels; spirals; lattices;
and cobwebs.
Based on new findings from optical imaging, in which scientists
can actually see which neurons light up in the visual cortex of
cats and monkeys when they view different lines and contours,
Cowan, Bressloff and their colleagues developed a mathematical
model that can accurately predict the shapes of different hallucinations.
"We calculated that given the kinds of anatomy in the visual
cortex, there are only four kinds of patterns it will make when
it goes unstable," Cowan said. "It turns out that those
four kinds of patterns we get from the math correspond exactly
to the four classes of patterns that Kluver ended up with based
on his looking at the drawings."
Terry Sejnowski, director of the Salk Institute's Computational
Neurobiology Laboratory, said the work of Cowan and Bressloff
could have wide application in the areas of artificial intelligence
and artificial vision.
"They have created a mathematical model which replicates
surprisingly well the states that the brain gets into when it's
having visual hallucinations," he said. "These hallucinatory
states are really abnormal conditions. Sometimes you learn a lot
about a complex system from the conditions which occur when it
breaks down or when it's not operating under normal conditions."
The mathematical study of vision is also helping to explain near-death
experiences. Essentially they are physical representations of
striplike columns of neurons in the visual cortex that form a
tunnel pattern.
"What actually happens when somebody takes a drug is the
first thing they experience is a very bright light in the center
of the visual field, which is very reminiscent of this sort of
light in the tunnel when people think they see heaven beckoning
in the distance," Bressloff said.
"What seems to happen is that this bright light spreads
across the visual field and from that state then this structure
emerges which is the seed for the hallucination pattern,"
he said.
Drug-induced drawings
Since spirals, tunnels, zigzags and other hallucinatory patterns
can be found in the art of almost all cultures and go back more
than 30,000 years, many anthropologists speculate that they were
done under the influence of hallucinogenic drugs or self-induced
trances, and that these experiences served as the origin of abstract
art.
The foremost masters of hallucinogenic experiences are shamans,
ritual practitioners in hunting-and-gathering societies who enter
altered states of consciousness to achieve a variety of ends that
include healing the sick, foretelling the future, meeting spirit-animals,
changing the weather and controlling animals by supernatural means,
according to Jean Clottes, scientific adviser to the French ministry
on prehistoric art, and David Lewis-Williams, professor of cognitive
archeology at the University of Witwatersrand in Johannesburg,
South Africa.
In their study of shamans, religious mystics and visionaries
around the world, Clottes and Lewis-Williams found that while
drugs are widely used to induce hallucinations, trances are also
used to produce unusual mental imagery. Trances can be induced
through sensory deprivation, prolonged social isolation, intense
pain, vigorous dancing and insistent, rhythmic sound, such as
drumming and chanting.
3 stages of trances
In their book, "The Shamans of Prehistory: Trance and Magic
in the Painted Caves," Clottes and Lewis-Williams outline
three stages of trance.
In the first stage trance, people "see" geometric forms,
such as dots, zigzags, grids, parallel lines, nested curves and
meandering lines. In the second stage, subjects try to make better
sense out of the geometric imagery by illusioning them into objects
of religious or emotional significance, such as construing a zigzag
line into a snake. The third stage is reached via a vortex or
tunnel, at the end of which is a bright light. When people emerge
from the tunnel they find themselves in a bizarre world where
geometric patterns become mixed with monsters, people and settings.
It is in this stage where the drawings of humans with animal features
occur.
Clottes and Lewis-Williams concluded: "We emphasize that
these three stages are universal and wired into the human nervous
system, though the meanings given to the geometrics of Stage 1,
the objects into which they are illusioned in Stage 2, and the
hallucinations of Stage 3 are all culture-specific, at least in
some measure, people hallucinate what they expect to hallucinate."
Copyright © 2002, Chicago Tribune
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